semiotic_pirate: (Cat Haiku No. 10)
Okay. I'm hooked. As someone who is rarely an electronic game player, this is quite a coup for Hit-Point, the developer. It's passively interactive for the most part. You put out things for cats to interact with, and, depending on whether they like your set-up, you get any number of them interacting with your scenario. Different beds, toys, platforms, heating/cooling appliances, food, and interactive landscape items. They leave you fish, which you can use to buy more things for them to play with, and will also leave you neat little memento tokens if they're really happy. Positive reinforcement without too much activity (compared to action-based game interactions).

Some people are calling the game therapeutic. And I'm here to tell you that it works, as long as you don't let it consume you. It's fun setting out different things to see which cats are attracted to which objects. It's a delicious way of just relaxing and chilling with cats, whether you have them in your house or whether you're allergic and just need the zen experience remotely.
semiotic_pirate: (Coupling Reservoir Dogs)
Stop playing Reservoir Dogs and start playing "catch the AIG bastards before they spend all the bailout moneyz on blow, hookers and booze at their shmancy resort" game! Oh yeah.

Clicky Here.

Very addictive.
semiotic_pirate: (eyeball)
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Anyone who's gotten to know how I roll would understand that I consider being prepared for a situation to be paramount. I like formulating a plan on which direction I'll be going in, how I have to get where I'm going, and how long it'll take me to get there. I think it gives me an advantage over the metaphorical person who doesn't bother. A competition in a much larger sense as I don't personify the competitor, and it is also much smaller in scope because I am competing against my self's ideal.

Game theory, which I originally learned about in the School of Hard Knocks, and then later learned more formally about in econometrics class, exists everywhere. If you can see the game, you can play the game.

And by the way... Doesn't the word help imply influence from an outside agency? Like a friend who agrees to copilot or navigate during a road trip? I'm not afraid to ask questions - not anymore after the years of good service I've seen the Squeaky Wheel Results time and time again. I know that, rather than thrash around and frustrate myself after a certain point when know-how and intuition haven't cracked a problem, asking for help makes a situation much more amenable to the human spirit. They feel good having helped someone, you feel good because you got the job done.

The "strategies and codes" method is what got me to where I am today, and I like it here.

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